UO BUW

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Ryan
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UO BUW

Post by Ryan » Sun Jul 22, 2012 3:00 pm

Basic Urban Warfare @ United Operations (Arma 2 Community) with CQB-TEAM references!


http://imgur.com/a/YGoFN#14

Take a look.


(Some/quite a bit of content off but there you go; misinformation/interpretation/use when it's public)









LONG POST BELOW OF LESSON PLAN

"Course: Basic Urban Warfare

What: The B.U.W is designed to enable all members of UO to become skilled and proficient at CQB. It also double as a teaching tool for FTLs to further know how to control their team.
Why: To prevent the general confusion and clumsiness which comes during MOUT
Where: Any mission that requires a unit to go into a MOUT situation will need these CQB skills.

Taken from US Army and US Marine Field Manuals, MOUT bit is a very, very condensed version to try and teach the very basics to leading in an urban environment. Some stuff was also converted into "ARMA" from real life, such as stair wells and such. CQB mission on Cindercity has all of the breaching patterns on signs to view in game.

1. Theory

a) Urban Warfare Explained
-Most Lethal Form
-3 Dimensional Battleground
-Limiting FOV/Firing Arcs
-More Disadvantages
-Splash Weapons More Lethal
-Less Reaction Time
-More Cover/Concealment – Works Both Ways
-Situation Dictates!

:cool: CQB vs MOUT
-Tactical vs Strategic

c) Skills:
-Slow is Smooth, Smooth is Fast
-Known to Unknown
-Teamwork and Communication
-Violence of Action

2. CQB

a) Moving in a CQB Environment
-Arcs, Front, Left/Right Alternative, Rear (Don't walk backwards!!)
-Point Man in Control
-Move with Hard Surface to One Side, Wall/Building ect.
-Pie Slice Smaller Openings
-Up/Down Larger Openings and Bound Across (Stay on feet indoors/short pauses)
-Check Corners, Don't Split Up.

:cool: Stacking Up
-TL decides breaching technique and areas of responsibility
-Move to doorway/opening and tighten formation
-Point man scopes door and takes any targets of opportunity
-Arcs change, 2nd man covers front
-First man calls set all the way to last man who calls last man set. First man then says all set

c) Breaching
-Fatal Funnel, Committance, Speed is Key
-Buddy Team/Fireteam Breaching

-Buttonhook + AORs
Posted Image
-Crossover + AORs
Posted Image
-Same Side + AORs
Posted Image
-High/Low
Posted Image
-Pie Slice
Posted Image
-Peek
Posted Image
-Wall Hanging + AORs
Posted Image
-Door Breaching (Open and move away from hinges if inwards, towards hinges if outwards)
-Shotgun Breach (First man, pulls shot gun, blows door and steps out of the way and is last man)
-Explosives (AT4, C4, Flashbangs, CS Gas – First man covers, second man throws)

d) Room Clearing
i) General Rules
-Known to Unknown, Designated Routes.
-Immediate Threat (Over-Rides Technique, move towards it, others react accordingly)
-Alertness, Communication!
-Pro Words and Phrases:
“Breaching”
“Left/Right Clear”
“X Times Enemy Left/Right....Downed”
“X Times Civilian Left/Right”
“X Times Dead, Left/Right”
“Man Down”
“Stack Up”
-Example of Point Man “AllSet...Breaching, Breaching, Breaching...Cabinet....Table. ..Civi...Male....Bound...Conscious...Opening Front Left...1 Times Enemy...Downed...Left Clear”
-Move into your AOR and describe surroundings
-Call your AOR clear, take up position on any doorways for possible enemy entries
-AR Sets up and covers rear, or other vantage points
-Only TL calls Room Clear
-Actions on Casualty: Call Man Down > Continue Clearing Room > On “All Clear” Battle Buddy Tends to his Buddies Wounds > All Other Members Cover Most Important Sectors
-Mark Cleared Rooms/Houses with Pre-Assigned Marker

ii) Connected Room
-Move to door-way, open door if closed, engage any targets of opportunity.
-Do not cross the doorway at any time
-Stack up again on TL's orders, do not breach until order is given

iii) Stairway
-Secure Base of Stairs and Scope Up
-Move up the stairs clinging a wall
-If there is a bend, cling wall opposite to corner, pie slice corner to look up stairs
-Stairs with bends, often have lofts, 1st man needs to spin to check for loft. 2nd arcs front.
-1st man ascends stairs backwards until the switchback, as he turns to clear corner, another member needs to take up position clearing above and rear
-When all members reach the switchback, the team continues upwards in the same stack treating the end of the stairs as a new “doorway”


Notes: Try your best to not have the TL Breach First. Never let the AR Breach. Never breach alone, buddy teams at a minimum. Never stop in the fatal funnel.

3. MOUT

a) Squad Lead
-Never split your fire teams up. The only time they are apart is building security/breaching. Even then, the elements are quite close
-For road marches, make sure everyone knows position in platoon; point, middle, rear etc.
-Make sure arcs are given out and point-man knows to stop on large corners
-For staggered columns, make sure the point man stays line abreast with opposite squads pointman, or your second fireteams pointman.
-When possible, employ squad explosives to clear before moving into a building.
-Always update your team on position of friendlies to prevent friendly fire.
-MOUT is less “initiative” then open terrain, try your best to stick to the laid out plan
-For breaching, make sure one fireteam is securing while the other breaches. Stay vocal at all teams.
-If you are the support force, make sure you have rear security up on your position
-If you are assigned as security, make sure your team is constantly aware of their arcs
-On dismount, be precise with your FTLs, make sure 360 security is always maintained.
-Not everyone will know CQB, as an SL it is your job to quickly “back-brief” individuals on what to do when moving and breaching. Keep it to simple techniques if they are new.

:cool: Platoon Lead
i) Intelligence
-Knowledge wins battles. Never be afraid to halt your elements and push elements forwards before blindly moving into urban areas
-Employ UAVs, Recon elements and aviation assets where possible

ii) Combined Arms
-MOUT is primarily an infantry intensive, CQB action. Do not over extend vehicles
-Armed Vehicles are invaluable in a MOUT situation, however, extremely vulnerable
-Given that, make sure to push infantry ahead of all vehicle movement, while it covers.
-With artillery, TRPs for SLs to quick call off, based on movement plans are very important. The less amount of time calculating and calling fire missions, the better.
-CAS is only useful when used directly with infantry, make sure IPs are concise with your movement plan
-For mounted units, every single stop, planned or not, needs all infantry dismounted and pulling security

iii) Considerations
-Isolation; never split your squads up, always keep them within mutual support
-ROE; if civilians are present, specific rules need to be in place and more caution taken
-Logistics and Medical; CCPs, ReArm/ReOrg points are key. Make sure to outline details to smoothline casualty management
-Due to the precise nature, “phase” lines may be necessary to coordinate all supporting elements. LOAs are critical to MOUT.
-Try and aim for an assault force, support force and security force. Concise order of march.
-Assault Force is the team physically breaching the objective.
-Support force are the elements providing covering fire for the assault force, be it from fixed, elevated positions, covering roads/junctions etc.
-Security Force; especially rear security is an important and often overlooked factor. Make sure you always have a security element.
-Designate blocks to clear, do you physically need to clear every building?
-Employment of vehicles and weapons team need to be that of target isolation, they must use man-made terrain features such as high buildings, important cross roads, junctions etc. to control and isolate the target area for the manoeuvre force to clear"
CQB-TEAM Education and Motivation.

"Pragmatism over theory."
"Anyone with a weapon is just as deadly as the next person."
"Unopposed CQB is always a success, if you wanted you could moonwalk into the room holding a Pepsi."

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Ryan
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Re: UO BUW

Post by Ryan » Thu Sep 06, 2012 5:41 am

UO FIBUA

FIBUA
Used when the Section is fighting in a built up area

Moving through streets

Avoid moving down streets whenever possible
Use multiple smoke grenades, quick bounds, and cover fire to cross a street if necessary
Throw smoke grenades (if possible), setup near side security, send far side security, cross main body, pull near side security, pull far side security
Try and move through backyards and compounds whenever possible
Remember to use fire and movement, if it is too small to have an effective overwatch, use travelling overwatch even if on a small scale


Room Clearing drills

Two man stack
Front man calls out the entry
"OPEN DOOR LEFT! STACK LEFT!"
"CLOSED DOOR RIGHT! STACK RIGHT!"
Back man prepares a frag/DD and throws on silent signal from point man (situation dependant, otherwise silently signals when ready)
Front man moves quickly through doorway and digs a corner AFTER DD/FRAG GOES OFF
Generally want to dig the corner you can see least of or go to the corner with most space
Back man IMMEDIATELY follows behind and digs the OPPOSITE corner of front man
Call out LEFT OK! and RIGHT OK! when both sides of the room have been swept
If you are anything but OK, say so (wounded, need reload, etc)
If there is a doorway, obstacle, or wall on your side, call out what you see
"CLOSED DOOR LEFT!"
"ROOM GOES RIGHT!"
"BARRICADE LEFT!"
"STAIRWAY FRONT!"


Clearing a Barricade
One man covers, the other slowly creeps around, pieing the corner
Once all of the room has been observed, check to ensure enemies are dead/restrained
Once all enemies are dead/restrained, call out "ROOM CLEAR!"
If there is another doorway to go through, call for "ONE UP!"
Leave a linkman in the room for security and communications
Next stack is formed and moves to clear the next room


Leaving a room
Call "COMING OUT! COMING OUT!" and move out of the room and stack back up in the hallway/compound
Ensure you collapse all linkmen as you move backwards to be sure everyone is gathered


Hallway drills

Move off of the wall (if enough room)
Halt at doors and clear them
Situation dictates for bypassing doors, you MUST have security on them if they have been bypassed

T intersection drill
Called out as "T, SIMUL!"
Creep to the corners, left side man looking right, right side man looking left
Give a silent signal and both move around corner simulatneously, left man looking left, right man looking right


4 way intersection drill
Called out as "4 WAY, SIMUL!"
Same as T intersection, except you need another stack to cover to your front as you check the corners
Once the two men go around the corners, the man watching front moves past them and stops on the far side of the intersection


Corner drill
Pie around the corner, if possible use a high-low technique (one man standing, one man kneeling to check the corner with two weapons)


Stairway drills

If stairwells are wide enough to allow two men side-by-side
Left man watches the stair's front, right man watches the stair's rear
Creep slowly up the stairs until the full room on top the stairs can be seen


Compound Clearing drills

Moving through doorways is the same concept as the two man stack
First element through needs to establish security to dominate the compound
Next elements through are tasked with clearing specific structures in the compound
Do not enter the compound unless you have been given a specific task within
CQB-TEAM Education and Motivation.

"Pragmatism over theory."
"Anyone with a weapon is just as deadly as the next person."
"Unopposed CQB is always a success, if you wanted you could moonwalk into the room holding a Pepsi."

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DareTactical
Posts: 60
Joined: Sat May 02, 2015 6:24 am
Location: United Kingdom

Re: UO BUW

Post by DareTactical » Fri May 29, 2015 7:57 am

Ryan,

I believe we are on the same page about stairway drills, however I would like you to clarify which way the staircase bends in your example.

I am surprised that I have not found a topic on this forum dedicated to common open and closed stairwells (perhaps I just havent looked hard enough?).
"train hard, fight easy"

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Ryan
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Joined: Sun Apr 10, 2011 3:10 am
Location: Australia
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Re: UO BUW

Post by Ryan » Fri May 29, 2015 9:00 am

DareTactical wrote:Ryan,

I believe we are on the same page about stairway drills, however I would like you to clarify which way the staircase bends in your example.

I am surprised that I have not found a topic on this forum dedicated to common open and closed stairwells (perhaps I just havent looked hard enough?).
I haven't made one. In a switchback the staircase will start off going in the direction of travel and then switch back going in the opposite direction. Like this:
Image
Some people call them half-landing stairs. Often found in multi-flight stairwells in apartment buildings, high-rises, etc.
Feel free to make a topic, if not I will make one myself. We are lacking in some regards.
CQB-TEAM Education and Motivation.

"Pragmatism over theory."
"Anyone with a weapon is just as deadly as the next person."
"Unopposed CQB is always a success, if you wanted you could moonwalk into the room holding a Pepsi."

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