Ground Branch

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Ryan
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Ground Branch

Post by Ryan » Sat Jun 02, 2012 5:03 am

Ground Branch

A Video Games project in Columbus, OH by BlackFoot Studios!


http://www.kickstarter.com/projects/670 ... und-branch

Pretty cool! Love the pistol transition animation whilst still orientating towards the target.
CQB-TEAM Education and Motivation.

"Pragmatism over theory."
"Anyone with a weapon is just as deadly as the next person."
"Unopposed CQB is always a success, if you wanted you could moonwalk into the room holding a Pepsi."

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Re: Ground Branch

Post by jimothy_183 » Sat Jun 02, 2012 5:39 am

Ryan wrote:Pretty cool! Love the pistol transition animation whilst still orientating towards the target.
On the contrary I think it's unrealistic because it tells me that the in game operator is moving his upper body too much. Wasted movement = ineffecient.
semper acer , semper velox , semper trux , semper promptus

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Re: Ground Branch

Post by Ryan » Sat Jun 02, 2012 6:03 am

How do you rate what boundaries of what is too much or wasted movement? And how do you do this in a dynamic, free-flowing situation? :P Is there really a too much? Because there certainly is a too little!
CQB-TEAM Education and Motivation.

"Pragmatism over theory."
"Anyone with a weapon is just as deadly as the next person."
"Unopposed CQB is always a success, if you wanted you could moonwalk into the room holding a Pepsi."

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Re: Ground Branch

Post by jimothy_183 » Sat Jun 02, 2012 7:45 am



Do you see their head moving side to side? Nope.
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Re: Ground Branch

Post by Ryan » Sat Jun 02, 2012 8:35 am

He's transition stood INFRONT of the target. If you have a target 1/4 to 1/2 or even full right or left then you orientate towards it, your vision and head will move, your body will move depending on range of movement and stance to pull towards that angle. They are also in a linear environment, not searching for targets. Some operators like orientate so their frontal plate is facing the target too.

There's no real way to differentiate true wasted movement other than pointing out where you could speed up, do something better and create efficient steps to drills or even skip steps. And boundaries? I can say clearly that the only boundaries in a tactical sense are the ones that put you in risk like in another friendlies line of fire.
CQB-TEAM Education and Motivation.

"Pragmatism over theory."
"Anyone with a weapon is just as deadly as the next person."
"Unopposed CQB is always a success, if you wanted you could moonwalk into the room holding a Pepsi."

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Re: Ground Branch

Post by jimothy_183 » Sat Jun 02, 2012 8:52 am

Ryan wrote: He's transition stood INFRONT of the target. If you have a target 1/4 to 1/2 or even full right or left then you orientate towards it, your vision and head will move, your body will move depending on range of movement and stance to pull towards that angle. They are also in a linear environment, not searching for targets.
Good call on the head movement on non frontal targets. But the point still remains on excessive upper body movements. Even when moving and scanning for threats the head and eyes move but not the whole body unless you need to scan furthur than 90 degrees to your right or left in which case you would turn your body as well to reduce the time it takes to present the weapon to the target.

@ 0:25, head turns but not the body. After positive thread ID rest of body orients towards threat direction. No wasted movement, effecient.


Ryan wrote: Some operators like orientate so their frontal plate is facing the target too.
True, which I believe is what is taught most of the time.
Ryan wrote: There's no real way to differentiate true wasted movement other than pointing out where you could speed up, do something better and create efficient steps to drills or even skip steps. And boundaries? I can say clearly that the only boundaries in a tactical sense are the ones that put you in risk like in another friendlies line of fire.
There is. In training you can identify movements in a drill or technique that are unnecessary and have no purpose and then you can correct that drill or technique and practice it so that there is no wasted movements in the drill.
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Re: Ground Branch

Post by Ryan » Sat Jun 02, 2012 9:01 am

Oh now I get what you mean...

Exactly right. But I wonder how to make it like that in a game? Mouse settings, freelook, aiming dead zone are very hard to make spot on for certain targets at certain distances at certain angles. Practice makes perfect I suppose, the human brain in reality can react way better to that type of orientation.
CQB-TEAM Education and Motivation.

"Pragmatism over theory."
"Anyone with a weapon is just as deadly as the next person."
"Unopposed CQB is always a success, if you wanted you could moonwalk into the room holding a Pepsi."

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Re: Ground Branch

Post by jimothy_183 » Sat Jun 02, 2012 10:28 pm

semper acer , semper velox , semper trux , semper promptus

Dramatikk
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Re: Ground Branch

Post by Dramatikk » Sat Jul 07, 2012 5:11 pm



Looks good!

Kind regards, Dramatikk. :)

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Re: Ground Branch

Post by jimothy_183 » Sun Jul 08, 2012 5:28 am

Dead...for the time being... according to Sonedecker at least.
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