Real Time Immersive

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Ryan
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Real Time Immersive

Post by Ryan » Thu Apr 14, 2011 2:20 am



CQB-TEAM Education and Motivation.

"Pragmatism over theory."
"Anyone with a weapon is just as deadly as the next person."
"Unopposed CQB is always a success, if you wanted you could moonwalk into the room holding a Pepsi."

Dramatikk

Re: Real Time Immersive

Post by Dramatikk » Tue May 17, 2011 11:47 am

What kind of game project is this? :roll:

This game looks sweet, and with lots of potential too! 8)

Kind regards, Dramatikk. :)

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Ryan
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Re: Real Time Immersive

Post by Ryan » Tue May 17, 2011 1:05 pm

Dramatikk wrote:What kind of game project is this? :roll:

This game looks sweet, and with lots of potential too! 8)

Kind regards, Dramatikk. :)
http://www.realtimeimmersive.com/

Simulation with licenses to:
US Army
US Special Operations Command
Lockheed Martin
Thales
General Dynamics
Bechtel
Kapl
Cubic
Meggitt

I'm sure it will be a military simulator like VBS (Virtual Battle Space). It will probably have civilian versions like VBS also. Some reports say it runs at 3 frames per second (really slow and unplayable) so technology will need improving before they actually use it.

It's like Arma 2 specifically for the military, way better graphics, a better engine and more stuff to blow up!
CQB-TEAM Education and Motivation.

"Pragmatism over theory."
"Anyone with a weapon is just as deadly as the next person."
"Unopposed CQB is always a success, if you wanted you could moonwalk into the room holding a Pepsi."

oldeafcoot
Posts: 5
Joined: Wed Jan 18, 2012 7:47 pm

Re: Real Time Immersive

Post by oldeafcoot » Sun Jan 22, 2012 8:56 pm

Yesterday a friend and I participated in CQB training at the Threat Dynamics facility in Tualitin, Oregon. This company has been in business for a little over two years and this is the fifth time I have used their services. The company uses inactive video combat simulation in conjunction with CO2 activated laser weapons. Tactical scenarios are projected on either a flat movie screen or a 300 degree wrap-around screen and the shooter reacts to the action on the screen. The computer operator has control over the branching of the scenario, so the bad guy may give up, run away or shoot it out, depending on your actions. The user wears a "wound simulation" belt that administers a painful electric shock if the bad guys shooters first. It amps up the stress level quite a bit.
Many police and military training centers use simulator systems like this. This particular system is made by the Virtra company.
Take a look at
threatdynamics.com and virtra.com.

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