Dealing with Defenders

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Ryan
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Dealing with Defenders

Post by Ryan » Fri May 25, 2012 3:12 am

All gamers have heard the term "camper". It basically refers to a person who sits and waits for another to come into their point of view and then automatically engages them, leaving little hope for the attacker.

What boundaries do we reframe from crossing when dealing with a camper or barricaded suspect?
What kind of measures do we prepare to take out a defender?

Defenders tend to isolate themselves physically and within a philosophy of control. They tend to have little to no plans of escape and use their wits and guile to structuralize the environment to give them the best advantage. Defending from the ground level is different from other levels. Blocking and holding access points is a common tactic. Guess you need to catch them sleeping!

Some like to use "Hiding Tactics", to hide from plain site and ambush in a known and isolated location. Strong pointing can also be hard, they can lock down an entire avenue. They may wedge areas, prop open doors, so on.

Reference: http://en.wikipedia.org/wiki/Camping_%2 ... _gaming%29.
Another good gaming reference to read is "Turtling": http://en.wikipedia.org/wiki/Turtling_%28gameplay%29.


Note on this picture:
http://upload.wikimedia.org/wikipedia/c ... _KMZ_2.JPG
Operators of Hungarian Army's KMZ enters a room while attacking the unit's killing house. Note that the first attackers have taken the room's two corners closest to the entry point at first, while second group continues the attack towards the next room. This minimizes risk to us as attackers by providing stable support by fire points within a room (base of fire positions).
CQB-TEAM Education and Motivation.

"Pragmatism over theory."
"Anyone with a weapon is just as deadly as the next person."
"Unopposed CQB is always a success, if you wanted you could moonwalk into the room holding a Pepsi."

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Re: Dealing with Defenders

Post by jimothy_183 » Fri May 25, 2012 11:31 am

semper acer , semper velox , semper trux , semper promptus

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Ryan
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Re: Dealing with Defenders

Post by Ryan » Sat May 26, 2012 5:52 am

What do people think of playing the 'waiting game' when dealing with defenders? Just one exposure can allow you to gain a hit and move on them.

I also note the phrase "curiosity killed the cat", which is indeed true. IF you out-wit a defender, or out-wait them, you will find a specific moment in which to take them out.
CQB-TEAM Education and Motivation.

"Pragmatism over theory."
"Anyone with a weapon is just as deadly as the next person."
"Unopposed CQB is always a success, if you wanted you could moonwalk into the room holding a Pepsi."

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jimothy_183
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Re: Dealing with Defenders

Post by jimothy_183 » Sat May 26, 2012 6:49 am

One of the oldest tricks in the book...
semper acer , semper velox , semper trux , semper promptus

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Re: Dealing with Defenders

Post by Ryan » Sat May 26, 2012 8:14 am

Yeah with its cons... how do you keep composure when it has been a long waiting period? When do you decide whether to quit or move onto something else? That's the problem with any waiting game. Attribute needed: patience! :lol:
CQB-TEAM Education and Motivation.

"Pragmatism over theory."
"Anyone with a weapon is just as deadly as the next person."
"Unopposed CQB is always a success, if you wanted you could moonwalk into the room holding a Pepsi."

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Ryan
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Joined: Sun Apr 10, 2011 3:10 am
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Re: Dealing with Defenders

Post by Ryan » Fri Jul 13, 2012 4:09 pm

I heard about Insurgents in Fallujah literally sitting and waiting in houses for Marines to walk past their sights before engaging. The marines would engage, decide on breach, bug out and bring in the heavy support like an Abrams or Bradley. Very often they just threw IED's in to houses (gas canisters or mortar shells with bricks of C4 strapped to them and stuff like that), breaching was very dangerous.

Tables turned, how about being a defender? If the enemy are trying to raid you they will use up a lot of assets, isolate and possibly surround you.

It's a huge topic and so complex. It tends to go haywire both in terms of control and communication. For example you can post up people to strategic points of exit and entry, you can get vehicles hull-down and cover the weakest areas but once it gets bad and you start to lose people it can break down fast. You may lose a whole team in one area and not know, then have enemies amongst you as close as a meter. That comes with a crossfire risk and a huge shock to the system.

Basically it gets to the comms down/lost comms drills - If communicate is lost, assume they're dead and carry out your action to retrieve them, double check or attack that point.

They'll use CQ tactics against you! Breaching walls, hitting you hard. Quite scary.

I like to find some key angles and hold them or switch between them, i.e. a key angle from a door holding down a part of a road and an angle 10 meters away holding down the East. Switch up so I don't get caught out, keep moving and keep my eyes on everyone, updates me on what has been taken and what hasn't.
CQB-TEAM Education and Motivation.

"Pragmatism over theory."
"Anyone with a weapon is just as deadly as the next person."
"Unopposed CQB is always a success, if you wanted you could moonwalk into the room holding a Pepsi."

seal236
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Re: Dealing with Defenders

Post by seal236 » Sun Jul 22, 2012 3:24 pm

Barricaded shooters, defenders etc...

Use all available resources:

Call out
Grenades (frag, concussion, thermo, crash)
Flank
Blow a hole in the wall
Robot
Close air support/ Ground support- Tank

When you are pretty sure he is dead.... send in the dog


DO NOT GO IN!!!!!

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