seal236 wrote:If used correctly just like all other assets are a force multiplier.
Train as you fight. The idea is you enter on the crash with multi bangs and train that way. This way its not a distraction to you but to THEM. I don't believe in crashing a doorway before you enter. Crash deep because thats where people are.
Which is strange because training would tell you to expect people in the hardcorners say? In entries that advocate corner clearance... Or do they believe that the corners will be cleared without hassle but the rest of the room gives true danger? I think it can be a distraction to the entry, in which they utilize it believing it will temporarily cease enemy activity. If it does not, it is a distraction in thought, and in survival. I'm not advocating around operating around knowing the flaws, I'm pulling away from the traditional thought of "flashbang, no worries". No doubt it is a force-multiplier in the right circumstance.
1. They know you're coming when you've utilized it and they can ready themselves.
2. They have confirmed your presence. It may alert people deeper into the structure, especially if the DD was utilized on initial entry.
3. The effects can be diminsihed through simple methods. This is separate for visual effects and hearing effects. For example eyewear, earplugs, looking away or simply being out-of-angle with the flash zone.
4. Teams become over-reliant on them and often become slower by attempting to utilize them into an SOP entry for example staging a throw before entry. This said there are ways to counter-act this, but the over-reliance stretches to processes of "if we use a flashbang, it'll fix all the problems."
5. Room entries are not 'fixed' by distraction devices. Inherit flaws will still get you hurt and often flaws are pushed aside for a DD to be utilized as a 'fix them all'. For example there are many shab courses out there that advocate clearing room with DD's to ALLOW movement, to ALLOW competition of the room. This may not be the case, trial it FOF.
6. They can cause fires, especially multibangs. Explosive material? Good luck. They can smoke up - which has been taught to be concealment on entry, but can have just as much damaging effect to you.
7. It does not cease enemy activity. It will not stop someone from pulling a trigger.
Inherent flaws with gear have to be recognized and adjusted for. Do not rely on gear.
(P.S. I know you already know this, a post for those who don't, and I fully agree with you)
AidanMacc wrote:Well the Flashbang or Stun grenade was created by the SAS and they primarily use that piece of equipment for Hostage rescue. And they only use flashbangs on key rooms such as where the hostages are. You are actually supposed to go in with the flashbang rather than throwing it in then waiting for it to explode then go in. You can easily get used to flashbangs but you have to practice with them nearly everyday of the week. Flashbangs obviously work better in smaller and darker rooms where in Britain where the stun grenade was created the average room size in the UK is small.
So how I would use a flashbang would be to:
-Not use it in wide open areas.
-Use flashbangs on key rooms (Hostage room, high priority room).
-Use flashbangs in smaller and darker rooms to get increased affect.
-Go in with the flashbang when doing a room entry.
Some good advice. Target rooms should be where they are utilized. True. That said, they may not stop a hostage execution from not taking place. For example... the movies and some real operations may tell you they distract a hostage taker. Some others may tell you they force a hostage taking into a position to kill another, because it's an absolute threat - it tells the person they're going to get into a bad situation. Fight or flight, and you can't rely on people with a weapon, a will and training to choose flight.
That said, too, DD's are utilized in all kinds of areas. Open areas, included. For example on protected shrines and mosques in Iraq. Wide open courtyards. There are a few videos on Youtube demonstrating this.
You and SEAL state utilizing when entering, or post-entering, why is this?