Commanders

Issues relating to good tactical leadership and planning can be found here.

Moderators: jimothy_183, Admin

Post Reply
User avatar
Ryan
Posts: 2810
Joined: Sun Apr 10, 2011 3:10 am
Location: Australia
Contact:

Commanders

Post by Ryan » Fri Jun 29, 2012 7:39 am

So, Commanders are in charge of every one else. They co-ordinate, assign, make plans, update plans and are basically the factor in a success or failure.

Do you guys have any relative tips?

I have to say communications and understanding between units is the principle.

An RTO is a GREAT ASSET. Having the radiopack on the Commander and SL's makes it heavy work for the SL co-ordinating between teams.
A 2IC who is useful and objective makes any kind of micro or macro-management go down 100x easier.

Do you guys think a good Commander happens if he has a good team? For instance you may be the best, giving the right orders but it just isn't happening.
CQB-TEAM Education and Motivation.

"Pragmatism over theory."
"Anyone with a weapon is just as deadly as the next person."
"Unopposed CQB is always a success, if you wanted you could moonwalk into the room holding a Pepsi."

User avatar
jimothy_183
Military
Posts: 1030
Joined: Thu Feb 21, 2008 7:55 am
Location: Australia

Re: Commanders

Post by jimothy_183 » Fri Jun 29, 2012 2:57 pm

Ryan wrote:Do you guys think a good Commander happens if he has a good team?
If I understand correctly you are asking if a poor leader is put in charge of competent operators that they will still be effective as a team? If thats the case then no. As Paul Howe wrote in his book an officer who made it through SF selection who should not have was posted to a unit and put in charge of an ODA which he "drove to the ground" with his poor leadership.

Another thing Howe wrote was that in a company's chain of command if the CO is a strong leader but the First Sergeant weak then the company should pull through and if the CO is weak but the 1SG is strong then the company will pull through. But if both are weak then the company will not.
semper acer , semper velox , semper trux , semper promptus

User avatar
Ryan
Posts: 2810
Joined: Sun Apr 10, 2011 3:10 am
Location: Australia
Contact:

Re: Commanders

Post by Ryan » Sun Jul 01, 2012 6:57 am

So a team can't pull the Commander through, only a 1st Sgt? They won't be AS effective but then comes the case of a kind of betrayal in benefit for the team -- going against bad decisions. Can this be done? If so, in what mannerism? I recently met a smart-arse who thought he was better than everyone and automatically tried taking over and co-ordinating things himself, how do you deal with these self and team-destructive personalities?

If you have a PERFECT Commander and an absolutely crap team what happens? It is stated a few times in doctrine and unofficial 'law' that the 'Commander is responsible for his team', but what is the team are making their own decisions? Not listening to the commander? Or doing something in a poor fashion to the Commanders intent?
CQB-TEAM Education and Motivation.

"Pragmatism over theory."
"Anyone with a weapon is just as deadly as the next person."
"Unopposed CQB is always a success, if you wanted you could moonwalk into the room holding a Pepsi."

User avatar
jimothy_183
Military
Posts: 1030
Joined: Thu Feb 21, 2008 7:55 am
Location: Australia

Re: Commanders

Post by jimothy_183 » Sun Jul 01, 2012 7:05 am

semper acer , semper velox , semper trux , semper promptus

Post Reply

Return to “Leadership, General Discussions”